City Guards and Royal Continents Improved in Albion

Albion Online developer team is now working on improving the two important features on the game: PvP and Royal Continents. Due to current problems, the city guards are not fearful the way they should be. Being able to only attack a single player once at a time, they cannot stop those “city camping” groups who await new players and kill them right after entering the PvP Zones.

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The problems have been becoming more severe every days and desperate a lot of players, especially the beginners. Venturing to the PvP Zones and gather precious resources alone means death. They will be killed as soon as stepping into the zone by other groups.

To solve this problem, Albion Online strengthen City Guards strength and introduce a new Outlaw debuff.

Guard Towers with the City Guards

City Guards now have the Guard Towers with powerful cannons that can significantly damage players based on their health pool and always hit the target. It means that no matter how powerful the “city camping” groups is, they will be severely damaged from the new introduced arsenals.

To further increase the City Guards strength, archers are added that can even singlehandedly defeat the entire army. City Guards and the Guard Towers will be located at the gate between PvP zones and safe zones. They are also regularly patrolling the cities to make all classes can live happily without attacking one another.

Although the City Guards will not kill players, they leave them in a very vulnerable state and may end up being killed by other players.

new guard tower

New Debuff: Outlaw

Albion Online also introduce a new debuff called “Outlaw” acting as a mark to be attacked on sight by the City Guards and the Guard Towers. The outlaw is unable to neither leave PvP zones nor access to the safe zones or the cities. Worse, they will be unable to log out of the game while the Outlaw status is being active.

There are only two ways to remove the Outlaw status, either to be killed or trying to stay alive for a few minutes.

As soon as you start attacking other players who are not an outlaw, you will be marked as an outlaw immediately. Even aiding other outlaws will give you the debuff. You can become an outlaw even while living on a Royal Island after you lose the reputation.

Big Change to the Royal Continent

Along with the more powerful City Guards and Outlaw Debuff, Albion Online is going to bring a big change to the Royal Continent design. Similar to the “city camping” problem, current players in Albion Online tend to only stay in the Queensmarket without venturing out to other cities, making most of them to be totally abandoned.

When players stay at only a single city, this causes the ideology of transportation in Albion Online to be useless. Instead of doing a high-risk-high-return trade through transporting goods through a full PvP zone, people just trades easily inside the sole city, without risking their lives at all.

In addition to that, the current Albion Online Royal Continent is too huge, leaving gathering zones to be too safe and unchallenging. Players just gather precious resources carelessly without having anything that can threaten their lives despite being in a full PvP zone.

With the new Royal Continent map, the size with be much smaller with a major city center in the heart. The city will be circled with the PvP zones and can be accessed through many ways, including tunnels to prevent city camping.

There will also be more route options throughout the maps offers a variety of transportation. The most dangerous one will be the shortest route adding further challenge to players who want to spend the less traveling time as much as possible.

Since each city has its own unique resources, it is a player choice to decide how to reap the most benefit out of trading. Which one is better between using the safest route but having the highest distance or cutting through the full PvP zones?

sample of the new royal continent layout

Zone Progression

The starting towns for new players will be circles with safe zones, giving an extra protection to them. They can freely gather resources, harvest, kill monsters, contact other players, and make their own party. After being getting used to the game, it’s the time to venture outside, including joining the guild, and participate in a much larger scale fight.

The area progression will be laid out clearly from green to yellow, red, and finally reach the city center at the heart of the biomes. The new Royal Continent design slowly increases challenge to players little by little until they are ready to venture out for the high tiers resource and partake in the full PvP fight.

Because of the tier 7 resources hidden in the red zones, they can be even more peril than the Outlands.

There will be six cities in the new Royal Continent design: 1 each for the five biomes and the last one will be located in the Royal Continent center, right at the center of PvP zones. PvP should occur more often since these zones are prospering with high-tier resources resulting in a higher rate of making silver.

In case the continent is too crowded, players are encouraged to move out to the Outlands. It is still rewarding for the big guilds to stay there and make a huge-scale PvP. For a smaller fight, it should happen inside the Royal Continent, especially around the red zones instead.

Because of the reputation system and improved City Guards, it is harder for a huge guild to just stay in the Royal Continent and loot other player corpses.

**Albion Online is still in a developing progress. All features mentioned in this article might be changed in the future.

outlands idea